Rules & Regulations
- Minimum age 16
- 4 week probation period completion followed by a graduation test and majority acceptance vote by team
- Must attend all major Operation
- 50% attendance weekly games, Mini Op’s, skirmishes, etc. per calendar year ( yes, we do keep track)
- 75% team training attendance per calendar year (again, we do keep track)
- Probation Period:
This is your "TRY OUT" period.....The Probation period is a 4 week period followed by a graduation test. Your 4 week "try Out" period starts the first time you show up to a game or training event. During your 4 week period you will be expected to wear woodland/desert BDU's or a specific uniform designated by the CO for training purposes. Attendance is mandatory ALL 4 weeks unless prior arrangements have been made with the team CO. Expect a full training day with E.C.T.S only.
After your 4 week probation is up you have 3 Months to acquire your Multicam Uniform jacket and pants AND Vest
Elimination Process :
No Show for 2 of the 4 required Probation events
Miss 3 Training event's In A Row
Miss 3 games In A Row
Not Fallowing E.C.T.S S.O.P
NON-Participation / Lack of Commitment
Bad Attitude
miss a combination of games and training events
No Show for 2 of the 4 required Probation events
Miss 3 Training event's In A Row
Miss 3 games In A Row
Not Fallowing E.C.T.S S.O.P
NON-Participation / Lack of Commitment
Bad Attitude
miss a combination of games and training events
We put alot of effort into training.with out training you look like dumb
Rules & Regulations
Velocity Limits
- 400 fps limit with .20 gram BB for all full-auto airsofts.
- 600 fps limit with .20 gram BB for all sniper Semi-only airsofts.
- 350-380 fps limit with .20 gram BB for all indoor CQB style games.
- NOTE: all weapons will be chrono with .20g bbs
- Goggles REQUIRED. Impact rated (meets or exceeds ANSI standards) fully sealed goggles must be worn at all times on the game fields.
- Full face protection optional at team events may be REQUIRED at other games- either a balaclava or a full paintball mask that covers both your ears and mouth - must be worn at all times on the game fields.
- No shooting less than 10 feet.
- In outdoor, or non-CQB situations, an order to surrender "Bang out" can only be given within 10 feet. All players ordered to surrender MUST COMPLY. It is conceivable that player can sneak up to within 5 feet of a group of players and order all of them to surrender.
- Any hit from a BB anywhere on your body is an elimination.
- Gun hits do not count.
- Ricochets do not count. Any hit from a BB ricocheting off an object close to you (wall, tree, your gun, etc.)
- Friendly fire (hits from teammates) counts. remember "friendly fire isn't"
- In the event of an elimination, the eliminated player must yell "HIT!" place his red "kill rag" on top his head raise both arms and remove him self from the game. No false calls.
- If the area is clear, the eliminated player immediately exits the playing area in the most direct route possible,(or falls in place) and pulls out a red "KILL" rag and places it on top of his/her head. Either hold both hands or your airsoft weapon above your head. If necessary, call out "HIT!" numerous times to prevent from being shot again.
- If the area is "hot", the eliminated player(s) lay down on the ground and wait. It may be necessary to keep yelling "HIT!". When the area clears, exit as described above.
- While exiting, the only word from an eliminated player WILL BE be "HIT" and nothing else. Dead men tell no tales.
- Eliminated players may leave equipment at the spot of elimination for use of the "surviving" members. This is at the discretion of the eliminated player. Equipment must be retrieved at the spot where the player was eliminated.
- Medic Rules:
- Instead of exiting the playing field, the 'wounded' player lays down, stays where he/she is, and calls "MEDIC!" The team's designated medic must get to the player to reactivate the player.
- The wounded player cannot fire.
- The wounded player may talk to teammates regarding enemy positions, etc.
- The wounded player may move to a new location only if escorted by live players.
- Medic Rules:
- No paint grenades allowed.
- grenades allowed. Smokes must be activated in open area's not in "dense" foliage.
- some pyro will be used by instructors during team practices,training & events
Uniforms:
- Multicam TRU is the primary team uniform - For All Games
- Woodland/Desert BDU is the Temporary uniform for all new recruit's
- New players up have to 3 months after 4 week probation to acquire the required gear
There is to be ABSOLUTELY NO MILITARY unit patch's,qualification tabs,medals,ribbons,awards of any kind ( UNLESS YOU HAVE EARNED THEM). Only Patches are allowed are ones issued by the East Coast tactical Squad Airsoft Team.
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- Uniform: TRU Multicam ("ACU CUT") ( tru-spec)
- Vest: Personal preference (plate carrier) (muticam or tan in color) (W / matching pouches)
- Footwear: Tan Combat Boot's
- Head-Gear: MICH style helmet,Half Face Mesh Mask or similar
- Communication's: Frogman devgru Motorola one point. / EL TacComm2 Headset cobra 2 way FRS/GMRS radios
- Hand Protection: Kunkel padded gloves.
- Rifle: Any of the listed rifles (Field 400fps / CQB 350fps)
- SideArm: Any M9 or 1911
- Magazine Capacity: 30-190RD STD / MIDCAP ONLY (high cap for temp use)
- EyeWear: ANZI rated+1
- Extra's: Dump pouch, shemage
Weapons:
only weapons allowed on E.C.T.S are as fallows.
Rifles:
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1) M4
2) M16
3) Scar Mk16 / Mk17
4) M416
5) MP5
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Support
1) M249 Saw
2) M60
3) Vulcan Minigun
4)M240
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Sidearm:
1)M9
2)M1911
3) Glock 17,19
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Sniper:
1) M14
2.) SR25
3) Socom .50
4.) L96
5.) M24
6) M110
- ALWAYS treat all guns, including soft air guns, as if they were loaded and with the proper respect.
- NEVER point any gun, or soft air gun, at anyone, or anything you are not willing to harm or destroy.
- Never put your finger on the trigger until you are ready to fire.
- Always know what is behind, BEYOND and to the sides of your target before you fire.
- Always use protective eyewear or protective mask.
- Minors (under 18 years of age) must NEVER use guns, or softair guns, out side of team activities
- Be aware of all local and federal laws and regulations regarding the use of your soft air gun. Contact your local police department for more information regarding the local, state and federal laws addressing use of soft air guns.
- Never carry or use your soft air gun in a public place where it may be mistaken to be a real firearm. Brandishing a soft air gun in public may be illegal, a crime, and is dangerous, and may be harmful or fatal.
- Never alter the color of any gun, or any part of any gun, including soft air guns in any way. Doing so may be against Federal and State Law, and punishable as a crime.
- Soft air guns are not toys. Do not treat them as toys. If misused, they may be harmful or fatal.
- **Source: Airsoft Safety Foundation**